At Electric Objects, most of my recent work had been redesigning and concepting major features within the EO app and product experience. Within both native app (iOS/Android) and web platforms, I led design in rethinking a significant portion of the UX, UI, and features relating to product and directly worked with engineering teams up through a continuous release cycle.

Some of the most recent features that had been shipped include Explore, Browse, Playlists, Uploads, and more.

 

APP DEVELOPMENT: ROB SEWARD (IOS) & LISA NEIGUT (ANDROID)

API DEVELOPMENT: GREG LEPPERT & DYLAN FAREED

WEB DEVELOPMENT: CHRIS TAN

HARDWARE DESIGN: BILL COWLES

PRODUCT DIRECTION: LUKE CHAMBERLIN

 
 
 

In addition to my work with iOS, I helped lead a major overhaul of EO's user web platform, bringing features into parity across platforms while developing a new visual brand language that felt true to the looser bounds of the web. Likewise, I also pushed for significant focus on communicating and celebrating Art Club artwork/artists as a means to allow their stories to be shared outside of Electric Objects.

 
 

In addition to supporting the digital side of Electric Objects, I've also been able to assist in key visual features related to the latest physical hardware — the EO2.

This includes completely reconcepting the EO2 packaging — both eliminating excess structural waste by over 50%, and creating a more consumer-friendly expression of the brand for retail. This was art-directed by myself and designed with our friends at Manual.

 
EO2_Pkg.gif
 

I was also given the task to design pattern language on the back panel of the device itself and integrate branding via logo, material finishes, and overall design language.

 
 

If you're interested in seeing any more of this work, feel free to get in touch.